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Jonathan Blow
Q&A with Programming Language Beta Users
Design Discussion with Casey Muratori
Making a big change without breaking the program.
Announcement
Talk: Video Games and the Future of Education
Puzzle Game Water Rendering, discussion with Casey Muratori
How 3D video games do graphics.
Discussion: Puzzle Game Movement Systems, with Sean Barrett.
Programming Discussion: Speed, w/ special guest Sean Barrett
Q&A: Making Programming Language Parsers, etc
Discussion: Making Programming Language Parsers, etc (Q&A is in separate video).
Discussion: Animation, Language Design, Understandable Code, Productivity
Compiler Livestream: Using Metaprogramming to scan for pointer math.
Implementing User-Level SOA functionality, part 1.
Discussion of SIMD, SOA, AOSOA. Followed by Questions & Answers.
Livestream: Metaprogramming Use Case: Command-Line Argument Parsing, part 2
Livestream: Metaprogramming Use Case: Command-Line Argument Parsing
Game Engine Programming: Point Light Sources
Game Engine Programming: Editor stuff
Compiler Q&A: Macros and Iteration
Compiler Demo: Macros and Iteration
Refactoring portions of the code generator.
Compiler Progress Report, July 2019
Q&A: Compiler Progress Report, July 2019
Compiler Programming: Implementing 16 Intrinsics (part 2)
Compiler Programming: Rant, Polymorphic Intrinsics, Implementing 16 Intrinsics (part 1)
Compiler Programming: Intrinsics for memcpy, memset, memcmp
Compiler Programming: Intrinsic for compare-and-swap.
Christmas Compiler Speed-Up, part 2
Christmas Compiler Speed-Up, part 1
Game Engine Programming: Foundation of new mirror streak effect
Game Engine Programming: Turn-based controls responding to camera movement.
Gaming: Blackout personal best: 10k dinner with a terrible gun.
Highlight: Game Engine Programming: Fixing the fallout from a core movement code change.
Blackout game recap: Using the Poopfish
Gaming: Blackout: CampMaster 3000
Blackout: Don't Go In That Room.
Blackout: Gankin' at the Docks
Blackout: SNAFU
Blackout: Long Departure from Lonely Nuketown