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Sebastian Lague
How Do Computers Remember?
Exploring How Computers Work
Coding Adventure: Atmosphere
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Solar System
Coding Adventure: Portals
My First 10 Years of Game Development
Coding Adventure: Game Idea Generator
Creating a (terrible) video game console
Coding Adventure: Clouds
Coding Adventure: Boids
Coding Adventure: Coding a Coding Game
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Marching Cubes
Coding Adventure: Ray Marching
Coding Adventure: Compute Shaders
Coding Adventure: Hydraulic Erosion
Path Creator (free unity tool)
[Ludum Dare #43] The Resistance: Behind the Scenes
[Unity] Procedural Object Placement (E01: poisson disc sampling)
[Unity] Procedural Planets (E07: ocean depth)
[Unity] Procedural Planets (E06: simple biomes)
[Unity] Procedural Planets (E05: shader)
[Unity] Procedural Planets (E04: multiple noise filters)