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MIT CMS.611J Creating Video Games, Fall 2014
22. Cutting Features; Scope
25. Getting Players to Your Game (Guest Lecture by Sean Baptiste)
2. Project 1, Low Fidelity Prototyping
6. Agile Project Management
11. Guest Lecture (EA) on Development and Best Practices
15. Guest Lecture (Scot Osterweil of MIT Game Lab)
Student Interview: Miriam Prosnitz
19. Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg)
From Pitch to Product: The Development of Hello Waves
Instructor Interview: Sequencing Learning Experiences
Instructor Interview: Fostering Diversity of Voices
Instructor Introduction: Richard Eberhardt
Instructor Introduction: Sara Verrilli
Instructor Interview: Teaching Students How to Solve Creative Problems as Teams
Instructor Interview: Refining the Course
Student Interview: Tej Chajed
Student Interview: Matthew Susskind
Instructor Introduction: Andrew Haydn Grant
Instructor Interview: Teaching the Iterative Process
Instructor Interview: Assessing Students' Projects
Instructor Interview: Advice for Educators
Student Interview: Lauren Merriman
Instructor Introduction: Philip Tan
Instructor Interview: Postmortem Analysis